// Add event listeners for user interactions canvas.addEventListener('click', (event) => { const object = new Object(); object.x = event.clientX; object.y = event.clientY; levelEditor.addObject(object); });
### LevelEditor
// Save the level to local storage saveLevel() { const levelData = JSON.stringify(this.objects); localStorage.setItem('levelData', levelData); } dangerous dave trainer
document.getElementById('save-level').addEventListener('click', () => { levelEditor.saveLevel(); });
The "Level Editor" feature allows users to create and customize their own levels for the classic game "Dangerous Dave". This feature will enable users to design and build new levels, complete with obstacles, enemies, and power-ups. // Add event listeners for user interactions canvas
## Level Editor API
feat: add level editor feature to Dangerous Dave Trainer { const object = new Object()
class LevelEditor { constructor(canvas) { this.canvas = canvas; this.context = canvas.getContext('2d'); this.objects = []; }